Dragonball Z: Return of Conflict
Welcome to Dragonball Z: Return of Conflict. You will see that the community is quite small at the moment, but, if you contribute by joining and being an active member, this RPG will grow fast. Go and Register!
Dragonball Z: Return of Conflict
Welcome to Dragonball Z: Return of Conflict. You will see that the community is quite small at the moment, but, if you contribute by joining and being an active member, this RPG will grow fast. Go and Register!
Dragonball Z: Return of Conflict
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Dragonball Z: Return of Conflict

This is an alternate reality Dragon Ball Z Roleplaying Forum. Here you will be able to re-create some of the most epic battles in Dragon Ball History. The twist? You are controlling the way the story ends.
 
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 Amalockh

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Amalockh




Posts : 30
Join date : 2010-04-19
Location : Fii al-Qahira

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PostSubject: Amalockh   Amalockh Icon_minitimeMon Apr 19, 2010 7:57 pm

Character you wish to be: Amalockh, A.K.A. Mr. Creazil

Characters Gender: Male

Character's Race: Custom Race (Daemon)

Powerlevel: 350

Zenni: 500

Alignment: Evil

Character's appearance (image): Normal Form

Age:∞

Height: 6'1

Hair Color:Brown

Eye Color: Brown

Side Note: (Optional)

Characters Techniques:
WARNING: Other characters who learn Amalockh's custom techniques risk their own sanity by using them. I'm telling you this because he won't.

Warp Gate: Tears open a hole in reality, allowing travel between the Daemonic realm of the Warp and the physical world. Can bring himself and others great distances, but the Warp is a dangerous place, populated by vicious daemons, and infused with energy that mutates mortals and slowly drives them mad. This can also be used once per battle to re-direct an attack, either letting it into the Warp, or using two portals to send it back at an attacker.

Smite: A vicious blast of lightning from his hand. If used by someone whose Power Level is over 10,000, this attack will also send out a shockwave from the users, stunning and knocking back anyone within 10 meters. This ability doesn't risk the user's sanity.

Binding: With the proper ritual, he can bind lesser daemons from the Warp to his will. This can either let him bring a controlled daemon into the physical world, or allow it to possess a willing host or an inanimate object. When he reaches 500,000 PL, he will be able to bind Daemon Princes, and at 1,000,000 he will be able to command the devastating Greater Daemons in all their glory. Due to their immense power and strong wills, only one Greater Daemon may be controlled at a time. Possession by a lesser daemon will slowly alter the host's body and mind to be more like their guest. Possession by a Greater Daemon will completely destroy the host body within a week, either forcing the Daemon to return home or releasing it upon the world. Daemon Princes cannot possess a living host, but can still be bound into an object. Any bound object will be bad for the host's sanity, but the Daemon's power will determine how fast they lose their minds.

Seer's Vision: Not a battle technique. This ability lets him see all possible paths the future could take, and what will make any given path more likely. In battle too many things could happen too quickly, making it impossible to use this effectively.

Planet you want to start on: Planet Earth

Characters story: Amalockh comes from The Warp, another plane of existence where reality wandered off long ago and never really came back. He is a one of the avatars of Tzeentch, the Daemon-god of magic and ambition. He is an agent, sent from world to world and from universe to universe so that he can manipulate events there. This particular universe never got very much attention from Amalockh and his ilk. He has been there only once before, centuries ago, when he decided to inspire a wealthy sculptor for some laughs. The man spent his entire adult life crafting one masterpiece, under Amalockh's watchful eye. By the time he finished, the statue violated all laws of physics, showing the entire history of the universe, several events that had not happened yet, and 73 miniature versions of itself. Proud of his 50-year-long prank, Amalockh returned to the Warp, and mostly forgot about this universe.

But now, things are different. Amalockh's masters are losing ground on other fronts, but Tzeentch foresaw that great things would soon be happening in this one universe, things that could be very useful if they were manipulated properly. So, he sent Amalockh to get control of the situation. And so, Mr. Creazil was born, a mysterious gentleman who has no past, but shows an uncanny knowledge of the future. Amalockh is still weak, as the Warp's influence hasn't yet tainted this universe, but he plans to grow his power and influence.

BB

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Metatron: Amalockh's true power starts to return. A blue light shines from his eyes, and a pair of blue, feathered wings grow from his back. When he speaks, his voice seems to have an echo to it.
Power Level Requirement: 25,000
Power Level Gain: 2x Power Level

Lord of Change: 5 meters of Armageddon, speaking in 9 voices at once.
Power Level Requirement: 1,000,000
Power Level Gain: 3x Power Level
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Kei-Kun

Kei-Kun


Posts : 181
Join date : 2010-04-13
Age : 29
Location : In my closet, ruling over my kingdom of mutated elves and demonic bunnies

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PostSubject: Re: Amalockh   Amalockh Icon_minitimeMon Apr 19, 2010 10:53 pm

Approved BB with me or steve
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Amalockh




Posts : 30
Join date : 2010-04-19
Location : Fii al-Qahira

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PostSubject: Re: Amalockh   Amalockh Icon_minitimeWed Apr 21, 2010 10:08 am

Either way works. Who should start?
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Grinite
Admin
Grinite


Posts : 234
Join date : 2010-04-13

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PostSubject: Re: Amalockh   Amalockh Icon_minitimeWed Apr 21, 2010 10:30 am

Kei will probably take it.
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https://dbz-roc.rpg-board.net
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PostSubject: Re: Amalockh   Amalockh Icon_minitime

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